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Word
Processing
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This week's content explains the basics of
Word Processing, Writing, and
Lesson Planning. Some of this information will be
a review, and some of it may present new ideas for you to
consider.
Word
Processing Basics explains some simple
information about this type of software. We are all very
fortunate to have access to sophisticated word processing
programs in our schools. They are much more than simple text
editors.
Writing
in the Classroom explores how you would
engage students in the writing process within the classroom.
Actually, all of the ideas presented could be done with or
without computer technology. In many of our elementary and
middle schools, students can engage in these activities
using a product called an Alpha Smart. At the high school
level, a similar tool is the Dana, also by Alpha Smart.
These are inexpensive text entry devices which allow
students to compose text and then "beam" their work to a
computer for formatting and printing. Very cool! And
honestly, you can engage students in these activities with
the low tech alternative known as pencil (or pen) and paper.
:-)
Writing
Prompts A writing prompt is a story starter
of sorts, designed to engage students in an activity to
promote organization, creativity and fluency in their
writing. It can also help the teacher to see if the student
understand specific course content, depending on how the
actual prompt is structured
You can easily design a writing prompt by
presenting an opening line, the beginning of story, to which
the writer must complete the sentence and continue writing
the story.
"I thought I was going to die . . ."
"It was the last thing I heard before . . ."
"All these candy canes . . . where did all the stripes
go?"
"Is somebody out there? Anyone? "
In many cases, a writing prompt is used at the
beginning of class to stimulate thinking prior to a
lesson.
Be sure to read through this information on
Creating
Effective Writing Prompts.
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Desk Top
Publishing
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Desktop publishing is all around us from
magazine and newspapers, to the images on your tooth paste
container. Simply stated, DTP is the combining of text and
images in a 2-dimensional form, and it eventually becomes a
printed product. To learn more about
Desktop Publishing.
simply follow these links.
The
Impact of Images discusses the many uses of
images in an educational environment, both for instruction
and for administration.
Collecting
Images describes the methods for obtaining
images for use in your publications.
Modifying
Images explains how you can use a variety of
software programs such as Microsoft Photo Editor or
Microsoft Paint to change the images you have for focused
purposes.
Designing
Images simply reminds you that you may use
graphic tools in programs such as Microsoft Paint or the
drawing tools in Microsoft Word to design your own original
images.
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Desk Top
Presentations
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The
Power of Multimedia discusses the many uses
of presentations in an educational environment, both for
instruction and for administration. It also provides a
flowchart of the process of building a presentation. You
will see samples of the major categories of presentations
appropriate for use in the classroom.
Media
Files explains the various formats of media
which can be used in a presentation. There is information
located in this section to help you locate appropriate media
for your presentations.
PowerPoint
Basics
provides you with an overview of how to go about creating
your own presentation. This is simply an overview. The
detailed explanation is contained in the document PptBasics.
doc or PptXPBasics which you can access through your
Blackboard account. Please use these documents to walk
through the process of designing your own presentation.
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Teacher
Utilities
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Instructional
Materials
describes how teachers might supplement their
instructional program with ready-made or teacher-produced
items designed to introduce, reinforce, and assess student
learning. The development of these materials allows the
teacher to differentiate instructional as well.
Graphic
Organizers
explains the various forms of graphic organizers
which can be used in the classroom. Although most teachers
consider these to be used solely for instruction, graphic
organizers are incredible in helping teachers with
administrative tasks, from a simple checklist to inventory
control sheets. The various types of GO's are mentioned
here, along with a chart identifying which type could be
used to reinforce various levels of Bloom's Taxonomy. Be
sure to visit the links to sample GO's provided in the
content.
Puzzles
and Worksheets
provides you with some terrific ideas on types
of puzzles or worksheets you can develop for use in your
instructional program. Be sure to check out the wonderful
links available online to gain access to collections of
worksheets, or to tools specifically designed to help you
create your own puzzles and worksheets. Taking the time to
explore these collections may prove valuable to you when you
become a teacher. Tap into the work that has been so freely
offered and shared by other teachers around the country.
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Assessing
Student Progress
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Tests
describes the process of constructing a test and
considerations for the writing of questions. This also
includes the writing of directions for your students and
selecting the types of questions you might ask on your
test.
Online
Quizzes
provides an overview of the process of creating
and online quiz and making it available to your students.
Detailed steps are included in the handout titled, Online
Quizzes, available via Blackboard.
Rubrics
discusses what a rubric is and why you might
want to use one in your teaching. There are several links in
the content for you to explore this week.
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Spreadsheets
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Spreadsheet
Basics discusses the many uses of
spreadsheets in an educational environment, both for
instruction and for administration. It also provides some
simple definitions and examples of how to work with text,
formulae, and functions.
Charts
and Graphs describes the three most common
types of charts or graphs used in classrooms today, the line
chart, the bar graph, and the pie chart.
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Legal and
Ethical Issues
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The
Ethical Use of Technology describes several
areas that we as educators rarely consider, because these
topics may fall into the area of cyber crime. You'll want to
review the ten commandments of computer ethics, and even
consider placing a copy of this list near any computer in
your classroom. It's a great idea to discuss this list with
students.
Acceptable
Use describes the policies which school
divisions and individual schools have written to protect
both students and faculty/staff as they use the equipment
which has been purchased by the school board. You may find
some of these ideas interesting. Some of you may even
remember having to sign such a document when you were in
high school.
Copyright
- as educators we have a tendency to believe that if we copy
something for our students' use, we are in the right...but
that is not always the case. We must become familiar with
copyright law and the Fair Use Policy which govern what we
can and can not do with instructional materials, both print
and non-print, in the classroom.
Child
Safety is an ever present concern for all of
us. Often, our students leave our buildings only to return
to unsupervised environments. Do they understand how their
behavior on line might jeopardize their safety? What can we
do to help prevent the attack on our unsuspecting youth?
Please take the time to visit several of the links provided
in this week's content. You will be shocked by what you
discover.
Safeguarding
the Schoolhouse - Please take the time to go
through this web site. It will provide you with a greater
understanding of the need to be vigilant in what we do to
protect our students.
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Technology
Integration
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Planning
for Integration discusses the various types
of strategies you might employ in the classroom including
specific types of software, Computer Assisted Instruction,
productivity software, Internet based learning, and
research.
Technology
Integration Model explains a specific model,
the 5W/5E model which can serve as a blueprint to help you
determine and how and why you would use a specific strategy
with your students.
Evaluating
Instructional
Software
takes you through the various types of software that are
targeted specifically to address content area goals and
objectives. In this section you'll discover the criteria
you'll want to use when evaluating a piece of software for
your classroom.
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