PBL Problem or Project – Based
Learning Subunit Structure

Learners
may choose to follow the Webquest Construct
which
is a (usually Web-based) strategy that follows Constructivist learning
methodologies in the learning process as outlined below.
This instructional sub-unit describes in
detail approximately one week’s instruction to the groups of
learners who will
interact with the content that you create and
the links that you embed for them
in the process section of the sub-unit.
- Introduction
– A fanciful story, most often generated by the
teacher / facilitator that “hooks” the learner –
grabs their attention and
stirs motivation
- Task
– The succinct description of the end product or
evidence of the learners’ efforts
- Process
- Scaffolding built around the
learners’ thought
processes and tuned to the specific ZPD of the
learner or group of
learners. The process has the resources
(Web-based, hard-copy, or contained in the classroom or library)
interwoven
into the steps that learners will take to successfully produce
representations
of their knowledge.
- Evaluation
– Most commonly described to the learner – prior
to their performance – in “some form” of rubric. Grading scales and specified levels of
performance are described by the teacher / facilitator to the learners
in a
format customized for classroom practice.
- Conclusion
– A summary of the learning that has taken place
in the instructional sub-unit.
Reinforcement of key learning concepts and suggestions for
extension may
be presented.
Alternatively
learners may choose to follow the PBL
Construct which is a strategy that follows as outlined below. This strategy is problem / project - based
just as that of the Webquest Construct and
it differs primarily in nomenclature
and is a bit less constrained by history and what you may find in your
research
online. The descriptions provided for the Webquest
Construct steps
also serve to describe the PBL construct.
- Set (Hook)
- Learning Goal
- Procedure
- Assessment Criteria
- Closure
Process is emphasized over product in this
learning
experience. You will walk away with
a
flame to light the fire of learning for years to come, but not much to
burn.
Software does not matter!
Yes, we are all “techies” just like you and we love
/ have to use
software. We just believe that at a
level such as this – learning the theory behind why we use
software is much
more important than which button to click next.
(Those change regularly by the way.)
SO WHAT SHOULD I USE TO AUTHOR THIS UNIT!? O.K.,
anything that can generate text, insert
links and graphics and format all that stuff.
So... MS Word, Powerpoint, Excel, Access, Appleworks, Composer,
Nvu,
Dreamweaver – you get the picture. If
we
left out your favorite – many abject apologies we offer.
Constructivism
– a set of learning methodologies that places
the learner at the center of the instructional process.
In constructivist epistemology you are likely
to see students doing things other than worksheets, listening to each
other
rather than a lecture, and interacting with their facilitator / teacher
as a
learning coach rather than a dispenser of knowledge.
Content -
The material that you author / write that composes the
instruction that the learners will experience.
Cooperative
Learning – Students work together in groups,
often taking on differing roles in pursuit of the same learning goal as
the
rest of the group – but from another perspective. This strategy
supports the
theory of Multiple Intelligences
as well as current research on learning in
group or team environments.
Multiple
Intelligences - A theory of learning by Dr. Howard
Gardener of Harvard University that holds that there are eight distinct
“intelligences” learners may possess in differing
combinations and to differing
extents. They are: bodily –
kinesthetic,
musical, logical – mathematical, linguistic, spatial,
interpersonal,
intrapersonal, naturalist
Scaffolding
– the process of enabling a learner to do
something that could not be accomplished independently by modeling,
prompting
or otherwise providing assistance in achieving the learning task.
Sub-unit
– a set of lesson plans or a document that describes
a series of lessons around a common theme
that lasts approximately one week in
classroom practice. The time – span
is
only presented as a guide. Some subunits
will have to be longer / shorter to accommodate school schedules /
curricular
pacing. See your facilitator to work out
what this means to you.
Thematic Unit –
Learning of varied subjects organized around
a theme of some kind. (e.g. bears, the
environment, insects, probability, nursery rhymes, etc.)
Webquest -
a (usually Web-based) strategy that follows
Constructivist learning methodologies in
the learning process outlined as an
Introduction, Task, Process, Evaluation, and Conclusion.
Webquests are most often thematic
units
(units organized around some theme e.g. nature, the weather, fairy
tales) and
they usually employ varied roles for the learners as well as cooperative
learning strategies.
ZPD – short
for Zone of Proximal Development - is part of
the Constructivist philosophy of Lev
Vygotsky (a repressed intellectual under
Stalin) who offered a “Social Constructivist” educational
philosophy – where a
learner’s peers, family and teachers are all important to
cognitive
development. A child should work on
tasks that they cannot do independently of external help from adults or
more
adept learners AND where with help from others (scaffolding)
– the task can be
accomplished. As the learning takes
place, the learner advances to more difficult tasks as the ZPD
“moves up.”